Greenwash of the Week: Chevron video game urges smart energy planning–like burning lots of oil.
Thanks to the good ole San Francisco Chronicle for once again calling my attention to an oil company just begging to win our Greenwash of the Week award. Alright, Chevron, your new online video game Energyville is our big winner.
The basic idea is that they give you city and you get to decide how to provide the energy for all of the essential products we need every day, our cars, and our homes and businesses.
Your choices include solar, wind, petroleum, coal, and nuclear power among others and your choices are evaluated on their impact on the economy, the environment, and security. Sounds good right? Most greenwash campaigns do . . . at first.
The biggest catch here is that you must include petroleum in your plan. In fact, it is the only fuel source we can’t do without according to Chevron. Well, I guess that shouldn’t come as too much a surprise considering the source. Plus, at some level the basic idea that we can’t simply stop using petroleum tomorrow is correct. But this game doesn’t stop there.
Besides discounting the possibility of using solar power to get more than 25% of our energy needs due to cost, assuming that geographic and “other constraints” make wind power an unrealistic primary choice, and failing to even begin to include peak oil in the analysis, the game insists that we will need to rely on petroleum as a fuel source through at least 2030 and that we will have abundant supply to do so. Both ideas are highly suspect.
The whole game is framed to look like it is simply being practical and using basic economics to figure out the impacts that different energy sources could have on our society. But whenever you try to use more alternative power the game comes up with some vague excuse why it won’t work simply stating that the option is “cost prohibitive” or “inefficient.”
Um, ok. Sorry I asked.
The most upsetting aspect of the game, however, isn’t about the promotion of any particular energy source. It’s the fact that Chevron assumes energy use will just keep on growing forever. I guess they have to say that. If they say energy use could conceivably go down, their shareholders might freak out. Even if you choose “aggressive” energy conservation measures (note the framing) the game still assumes major increases in energy consumption in perpetuity.
In fact, this theme runs throughout Chevron’s “will you join us” greenwashing ad campaign.The real message of the ads is that consumption can’t be stopped:
Personally, I think we need to take the notion of reducing our energy consumption seriously. A 50% increase in the number of cars by 2030 is not inevitable. In fact, the very idea that our consumption will just keep on growing forever is at the heart of so many of the challenges we face right now. Behind global warming, behind mass extinction, behind a water crisis, is the fact that our culture organizes itself around consumption and we measure so much of both our collective wellbeing and our individual wellbeing by looking at how much we are able to consume.
So I offer Chevron our Greenwash of the Week award not just for glossing over serious alternatives to oil, not only for coupling destructive business practices with an ambivalent message about the environment, but for doing all that while consistently pushing the message that no matter what happens energy consumption will just keep growing forever.
5 Responses to “Greenwash of the Week: Chevron video game urges smart energy planning–like burning lots of oil.”
Leave a Reply
All comments offered in the spirit of civil conversation are welcome! Commercial spam, obscenity and other rude behavior are not, and will be removed. Valid email addresses are required. (RAN respects your privacy; we will not use, lend, or sell your email address for any reason.)












September 6th, 2007 at 5:27 pm
This is subliminal messaging at it’s worst.
September 7th, 2007 at 2:27 pm
Greenwashing is getting sneaky. Check out the six sins of greenwashing identified in this article — http://www.govpro.com/GlobalSearch/Article/68662/
September 13th, 2007 at 10:07 am
Warning! Jenville needs petroleum!
Yes, my friends, I’m ashamed to say that in 2015, Chevron was obliged to tell me that I needed at least some petroleum in my energy mix to meet the diverse energy needs of Jenville. As a result, by 2030, petroleum made up 8.3% of my energy needs, bummer. Also, my score was terrible because my over-reliance on solar blew out the economic indicator.
Chevron’s sim has no bikes, no chance to grow public transit, no EVs, no rooftop solar, and not anywhere close to enough wind turbines to fill the land and water base. Their world, their rules. The best lesson from the game is that we need to get their rules out of our world.
October 2nd, 2007 at 11:43 am
[...] a fairly “enlightened” video game with lots of options (especially compared to recently featured ones). For instance, you can choose to feed the parts of the cows that don’t make it into the [...]
May 6th, 2008 at 3:42 pm
[...] of it was from industry front-groups. The oil and natural gas industry, Chevron, a major freight train operator called CSX, the coal industry, chemical producers, and a few more I [...]